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	<title>Comments on: 64pixels are enough</title>
	<atom:link href="http://tinkerlog.com/2009/03/21/64pixels-are-enough/feed/" rel="self" type="application/rss+xml" />
	<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/</link>
	<description>Alex' blog</description>
	<lastBuildDate>Tue, 15 May 2012 14:02:06 +0000</lastBuildDate>
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		<item>
		<title>By: Alex</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-322714</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 08 May 2012 06:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-322714</guid>
		<description>Hi G&#039;duino,
take a look at the Makefile, included in the zip, at the end of the howto article.</description>
		<content:encoded><![CDATA[<p>Hi G&#8217;duino,<br />
take a look at the Makefile, included in the zip, at the end of the howto article.</p>
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		<title>By: G'Duino</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-322588</link>
		<dc:creator>G'Duino</dc:creator>
		<pubDate>Mon, 07 May 2012 17:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-322588</guid>
		<description>Hi Alex, this is an awesome project. I want to build this project myself but before that, can you please give some detail about fuse bit&#039;s setting of Attiny2313 for this project. Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Alex, this is an awesome project. I want to build this project myself but before that, can you please give some detail about fuse bit&#8217;s setting of Attiny2313 for this project. Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-319375</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 24 Apr 2012 10:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-319375</guid>
		<description>Hi Dani,
all characters in font.h are at max 3 pixels wide. Every byte stands for a single column, the last byte stands for the length of the character, e.g. if you want  to light up the up most 2 pixels, that would be 0x03, or binary &quot;0000 0011&quot;. That way you can design you own font. Making the font wider would be a bit more complex.</description>
		<content:encoded><![CDATA[<p>Hi Dani,<br />
all characters in font.h are at max 3 pixels wide. Every byte stands for a single column, the last byte stands for the length of the character, e.g. if you want  to light up the up most 2 pixels, that would be 0&#215;03, or binary &#8220;0000 0011&#8243;. That way you can design you own font. Making the font wider would be a bit more complex.</p>
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	<item>
		<title>By: dani</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-319333</link>
		<dc:creator>dani</dc:creator>
		<pubDate>Tue, 24 Apr 2012 08:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-319333</guid>
		<description>Hi Alex, 
great idea and look nice, uuummm how can I get full text size? (using all 8 row instead of 5), i&#039;ve try to edit font.h but without luck, can you help me. i just want to displaying 2 words, but at full sized font. it is possible?</description>
		<content:encoded><![CDATA[<p>Hi Alex,<br />
great idea and look nice, uuummm how can I get full text size? (using all 8 row instead of 5), i&#8217;ve try to edit font.h but without luck, can you help me. i just want to displaying 2 words, but at full sized font. it is possible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charlieplexed animated heart hoodie &#171; RobotSkirts</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-288999</link>
		<dc:creator>Charlieplexed animated heart hoodie &#171; RobotSkirts</dc:creator>
		<pubDate>Sun, 09 Oct 2011 22:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-288999</guid>
		<description>[...] The heart uses a technique called Charlieplexing to drive the 27 LEDs using just 6 pins. To finally get the device working, I just soldered wires directly to the heart. My favorite feature of this project was the simple Flash based animation tool Jimmie included to generate the Arduino sketch. It really made what could have been an arduous process of generating animation frame arrays very very easy. You can see the final few animations I programmed embedded below. I liked this badge idea so much, I ordered 2 of Alex&#8217; 64 pixel kits. [...]</description>
		<content:encoded><![CDATA[<p>[...] The heart uses a technique called Charlieplexing to drive the 27 LEDs using just 6 pins. To finally get the device working, I just soldered wires directly to the heart. My favorite feature of this project was the simple Flash based animation tool Jimmie included to generate the Arduino sketch. It really made what could have been an arduous process of generating animation frame arrays very very easy. You can see the final few animations I programmed embedded below. I liked this badge idea so much, I ordered 2 of Alex&#8217; 64 pixel kits. [...]</p>
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	</item>
	<item>
		<title>By: Lo and Behold, 64 Pixels are Enough! &#124; Coffeebot Labs</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-148428</link>
		<dc:creator>Lo and Behold, 64 Pixels are Enough! &#124; Coffeebot Labs</dc:creator>
		<pubDate>Sat, 13 Nov 2010 04:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-148428</guid>
		<description>[...] enamoured with Alex Weber&#8217;s 64 Pixels project from the moment I saw it. When I happened across it (via Make:blog, I think), I was just [...]</description>
		<content:encoded><![CDATA[<p>[...] enamoured with Alex Weber&#8217;s 64 Pixels project from the moment I saw it. When I happened across it (via Make:blog, I think), I was just [...]</p>
]]></content:encoded>
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	<item>
		<title>By: tgfuellner</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-121140</link>
		<dc:creator>tgfuellner</dc:creator>
		<pubDate>Sun, 12 Sep 2010 17:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-121140</guid>
		<description>Simplicity rules!

I like this small thing. You can compile with current AVR-GCC instalations by using the compiler option
 -fno-inline-small-functions

In the Makefile:

COMPILE = avr-gcc -Wall -Os -fno-inline-small-functions -DF_CPU=$(CLOCK) -mmcu=$(DEVICE)</description>
		<content:encoded><![CDATA[<p>Simplicity rules!</p>
<p>I like this small thing. You can compile with current AVR-GCC instalations by using the compiler option<br />
 -fno-inline-small-functions</p>
<p>In the Makefile:</p>
<p>COMPILE = avr-gcc -Wall -Os -fno-inline-small-functions -DF_CPU=$(CLOCK) -mmcu=$(DEVICE)</p>
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	<item>
		<title>By: saw0</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-86253</link>
		<dc:creator>saw0</dc:creator>
		<pubDate>Mon, 28 Sep 2009 00:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-86253</guid>
		<description>Thank you so much :)

I found a Conversion table in the net.

Greetings

saw0</description>
		<content:encoded><![CDATA[<p>Thank you so much <img src='http://tinkerlog.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I found a Conversion table in the net.</p>
<p>Greetings</p>
<p>saw0</p>
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	<item>
		<title>By: Alex</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-86156</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 26 Sep 2009 14:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-86156</guid>
		<description>Hi saw0,
0x## is the hex notation.
As an example: 0x18 is one byte in hex. In bits it looks like this: 0001 1000, so first 4 digits is the 1, that last 4 is the 8. So that lights up the two LEDs in the middle.
Cheers,
Alex</description>
		<content:encoded><![CDATA[<p>Hi saw0,<br />
0x## is the hex notation.<br />
As an example: 0&#215;18 is one byte in hex. In bits it looks like this: 0001 1000, so first 4 digits is the 1, that last 4 is the 8. So that lights up the two LEDs in the middle.<br />
Cheers,<br />
Alex</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saw0</title>
		<link>http://tinkerlog.com/2009/03/21/64pixels-are-enough/comment-page-1/#comment-86155</link>
		<dc:creator>saw0</dc:creator>
		<pubDate>Sat, 26 Sep 2009 14:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://tinkerlog.com/?p=563#comment-86155</guid>
		<description>Hey Alex!

Thanks for pointing this out, now i also see that the wiring is different.

I uncommented the part, It works flawlessly now.

Thanks for this nice Blinky, my girlfriend loves it :)

Just another question: I don&#039;t quite understand how to make own animations:

    0x18,    // ___XX___
    0x3C,    // __XXXX__
    0x7E,    // _XXXXXX_
    0xDB,    // X_XXXX_X

how can i translate the &quot;0x##&quot; part so i know which pixel i actually lights?

Greets and thanks in advance!

saw0</description>
		<content:encoded><![CDATA[<p>Hey Alex!</p>
<p>Thanks for pointing this out, now i also see that the wiring is different.</p>
<p>I uncommented the part, It works flawlessly now.</p>
<p>Thanks for this nice Blinky, my girlfriend loves it <img src='http://tinkerlog.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Just another question: I don&#8217;t quite understand how to make own animations:</p>
<p>    0&#215;18,    // ___XX___<br />
    0&#215;3C,    // __XXXX__<br />
    0&#215;7E,    // _XXXXXX_<br />
    0xDB,    // X_XXXX_X</p>
<p>how can i translate the &#8220;0x##&#8221; part so i know which pixel i actually lights?</p>
<p>Greets and thanks in advance!</p>
<p>saw0</p>
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