The Indestructible Billboard

[vimeo 39831585 w=700 h=393]

In March Marcus of Interactive Matter and I helped Publicis to build an interactive billboard for Evoc.

Evoc makes backpacks with protectors, called LITESHIELD. The protector is used to absorb a good portion of an impact in case of an accident. So we were asked to build a billboard with an included backpack and a sensor, that measures an impact. The impact and the absorbed portion would be displayed on a screen, also integrated into the billboard. A webcam should take a picture of a candidate, while he tries to hit the backpack as hard as he could. The picture would then be uploaded to Facebook, if the candidate agrees.

Our part was all the electronics and programming. Rest of the innards was made by the great guys of Create and More. As sensor we used an Arduino and a accelerometer with +/-250g range. Whenever a punch is detected, the maximum value gets sent to an Processing sketch, that takes a picture, updates the display and sends the picture to Facebook. No open source here, it’s simply too ugly and we are embarrassed.

Presentation took place in Berlin at the end of March. Everything worked out really well. Only problem was a slightly flaky internet uplink. Next time we will have at least two 3G USB sticks as fallback. Despite that everyone had a lot of fun, especially the kids and some young guys, giving the billboard and the backpack a hard time. But it withstood. Of course.

The 2 Euros Machine

In January Kolle Rebbe, a german agency, asked if I could help them with their project. The idea was to have an interactive ad poster to collect money for Misereor, a german relief organization. The campaign is named “Mit 2€ viel bewegen”, which means something like “getting things moving with 2€”. You would donate a 2 Euro coin and the coin would travel through the poster, a bit like a marble in a marble machine. On the way to the bottom, the coin would trigger all kind of animations to show, what the money would be used for. Very cool idea!

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Xeyes in Processing

Do you remember, when you first started your X and stared at Xeyes? Aaaah, those were the days.

I wanted to have Xeyes in Processing to have it as an example of some lines of code that could be easily integrated into an interactive demo or the like. So I thought, ok, that’s quite easy, just draw a bunch or ellipses and circles. Turns out that it is not that easy.

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